By Noah Stein
Four square has been a staple at camp for decades. Strolling from the Big House to the Hill, one can almost always find campers playing on one of the Hill’s two courts during free time. From those first games played amidst the excitement of arrival day to daily G-Swim rounds, the fun of four square permeates daily life at Nebagamon. But it’s more than just fun. Four square is a building block of the culture in the Swamper and Logger Villages. Ask any resident of the Hill and they’ll tell you that, while projects and trips are great, nothing would be the same without four square. Since the game is so central to half of our villages, it wouldn’t be a stretch to say that the game is central to camp. Four square is our identity.
To ensure our four square games are run safely and fairly, a counselor is always present to serve as line judge and arbiter of all disputes during a game. This counselor is referred to as the “PC” (short for proximity control).
The PC has a difficult responsibility. You see, our four square rules are rather nuanced, if not convoluted, and, under the watchful eyes of a swarm of 2nd through 6th graders, a single mistake could turn into a critical situation. Too many mistakes and we could have chaos on our hands.
The PC’s complicated, high-pressure job includes three primary responsibilities:
- Discerning a two-handed underhand hit from an overhand slam, as the latter is forbidden. Oftentimes it is a fine line between an underhand and overhand and judgment calls based on the most up-to-date rules are required.
- Maintaining awareness of the landing spot of a camper’s shoe when they attempt the daring and controversial “Jedi Jump” move: leaping across the court, intercepting the ball, and landing out of bounds. Sounds confusing? It is, and it speaks to the competence and intricate knowledge of the game required of the PC.
- Projecting the time it takes from when a camper gets in line to when they enter the game (a cumbersome mathematical process requiring a stopwatch). If the line becomes too long, the counselor needs to quickly call for “slammin’ doubles,” when two players play in each box to keep the line moving.
Those responsibilities are vast, and in recent years we’ve seen more and more PC errors occur, undermining the integrity of the game. Some have predicted that continued PCing errors could lead to a major shift from four square to the ring game as campers’ primary Hill game. This would cause severe congestion in the central Hill area with potential overflow into the box hockey arena next to the Push Shack. Ultimately the situation would be untenable. There would be disorder on the Hill with ripple effects through camp. Further, without a thriving four square culture, who would we be?
Clearly, this diminishment of accurate PCing is not the fault of the PCs themselves, but rather a function of extremely complicated rules. This winter, to ameliorate the problem of inconsistent PCing, we put together a PC task force, charged with bringing clarity to four square, ensuring the continuity of this cultural centerpiece of camp. The task force laid out clarifications for each of the three primary responsibilities of the PC. These changes will go into effect immediately, beginning upon the arrival of campers on June 18th.
I want to give everyone a heads up about these rule changes ahead of time so that you all can come into the summer with a sense of relief that the complicated old rules have been done away with and have been replaced with fresh new rules. Here’s what the task force came up with:
- To help clarify the difference between an underhand hit versus an illegal overhand hit, the PC will actually allow overhand hits in certain situations. These situations are as follows:
- If the ball passes from box A to C and the player in box C moves their feet no more than two steps before hitting the ball.
- If the ball is served by a player who lives in Swamper 4, and there are no representatives from Swamper 6 currently in the game.
- If lunch was rubens, and the player in box D did not eat any tater tots.
If none of those criteria are met, overhand hits will remain illegal and the PC can discern underhand from overhand by ensuring that the angle the ball is hit at is less than forty-five degrees, regardless of whether or not the player was attempting to “spin” the ball.
- Jedi Jumps will be deemed illegal…unless…
- G-snack is frozen Gogurt.
- The Axemen all make it to breakfast on time.
- A signed petition of a supermajority of Swampers and a majority of Loggers not on trips is presented in writing to the PC no more than 5 business days ahead of time asking for temporary revocation of the Jedi Jump Clause which will remain in effect for no more than 8 rounds of four square.

When the Jedi Jump is in play, no part of a camper’s shoe may touch the line after they attempt the jump, unless their shoelace is untied and touches the line in which case the jump counts but the Jedi Jumper is also deemed “out” while they tie their shoes.
- The PC task force understood the complexity of measuring the length of the line and calling for “slammin’ doubles” when appropriate. To ease the challenge, campers will now line up in logarithmic spirals. (Now, I’m really no math expert, but it totally makes sense to me to use this pattern which is actually found in nature, such as in nautilus shells, so it should be pretty simple for campers to line up in such a pattern.) With campers lined up in a logarithmic spiral, PCs should have a much easier time discerning the length of the line.
I’m so grateful for the work of the PC task force in updating our four square rules. These new policies will be simple for all of our campers and PCs to learn and will ensure that four square lives on as the focal point of our Nebaga-identity for generations to come.
I can’t wait to see the rules take effect this June. Study up on your logarithms!
Oh, and APRIL FOOLS!



Activity Records and Objectives (pronounced kind of like the word “arrow,” so much so that I imagine a lot of campers think that’s what the form and the practice is called) are forms that cabin counselors fill out with each individual camper every night of the summer to do exactly what the form says – record campers activities and objectives. The creation of this form actually starts before the summer – campers and their parents use it to discuss their goals for the summer, be it trying something new, improving their tennis game, getting comfortable on trail, or expanding a friend group at camp. (A quick aside for our camp parents: This form is currently available and can be accessed through
The actual form itself, the piece of paper, has gone through some changes over the years, and so I wanted to make sure it was still a useful tool. To that end, I spent some time redesigning the form this month. While I think I have my finger on the pulse of today’s cabin staff, it’s been a bit since I’ve been a counselor and used the form myself. After I devised a new draft, I solicited feedback from a group of trusted and experienced current counselors. I was blown away by the thought they put into the form. These cabin counselors really thought hard about how AROs facilitate these incredibly valuable conversations. One told me that AROs are the most important part of being a counselor. It helps him each and every day to connect with every camper in his cabin and review how the day went, so no camper’s objectives slip through the cracks. Another told me the form I’d created lacked room for notes – “I’d fill up a sheet of paper with notes on just one camper in two days…” He was so intent on this point he insisted the form come with loose leaf paper just for note taking on these conversations.
There’s a few more news items to share this month from the camp family – if you have something you’d like to share, send me an email at 













10th – Lucas Muffly